Privacy Policy

Insects & Us is created and provided by Andreas Wuthe and Kris Hofmann Animation e.U. 

Kris Hofmann Animation e.U. is a registered company in Vienna, Austria.

Spaungasse 23/24, 1200 Vienna

If you have any questions regarding the privacy policy please contact geraldine@krishofmann.co.uk

What information do we collect?

Camera Data is used to scan image targets to accurately position our story world in space. 

We also have an optional feature that would allow you to take photos of the app and store them on your own device. None of these images are transferred or shared.

How do we use the information?

The information is only used locally on the device and is not transferred or shared in any way.  


What information do we share?

The information discussed above is never shared. The application is built with Unity3D which collects anonymous user data to build global hardware statistics. Here is an excerpt of their privacy policy:

"Unity has probably collected some or all of the following information about your device: unique device identifiers (e.g., IDFV for iOS devices and Android ID for Android devices) ); IP address; country of install (mapped from IP address); device manufacturer and model platform type (iOS, Android, Mac, Windows, etc.) and the operating system and version running on your system or device; language; CPU information such as model, the number of CPUs present, frequency, and instruction set support flags; the graphics card type and vendor name; graphics card driver name and version (example: "nv4disp.dll 6.10.93.71"); which graphics API is in use (example: "OpenGL 2.1" or "Direct3D 9.0c"); amount of system and video RAM present; current screen resolution; version of the Unity Editor used to create the  game; sensor flags (e.g., device support for gyroscope, touch pressure or accelerometer); application or bundle identification ("app ID") of the game installed; unique advertising identifiers provided for iOS and Android devices (e.g., IDFA or Android Ad ID); and a checksum of all the data that gets sent to verify that it did transmit correctly."

https://unity3d.com/de/legal/privacy-policy